Planning for Urban Satisfaction
–A critical approach to measure the quality of urban experience from a social media platform
Yuanzhao WANG
THESIS RESEARCH
MDES ULE 2022
Supervisor: Prof. Carole Voulgaris
Abstract
This paper aims to examine the strengths and weaknesses of social media platforms and proposes a vision for a better platform to invite bottom-up citizen participation in data-driven urban planning for urban satisfaction. The research proposes a method to measure the emotional response of individual citizens to the characteristics of the built environment focusing on proximity and convenience between pedestrians and nearby commercial and cultural activities. The goal is to explore the relationships between citizens’ sentiments, urban form, and urban activities, and build a regression model for optimizing urban satisfaction. By examining the existing Weibo data, the initial research revealed serious limitations that existing social media data that would merely provide sufficient information for quantitative urban planning. Finally, it proposes a better platform that can fulfill the need for more accurate data for quantifying individual urban satisfaction.
Introduction
In China, the early stage of urbanization was subject to the national ambition and development, whose aim at boosting the economic production and consumption. As such, hundreds and thousands of cities and towns were built to serve for this purpose that plays an important role in improving the national economy based on the scarification of natural resource and incline of factory production (Zhang et al., 2020). However, since the decreasing demand for industrial production and the arise of urban awareness of residents happiness, the government has issued the “New Urbanization (citization and townization) Policy” and “Specialty Townization Policy” since 2014, increasingly focus on citizen wellbeing, urban governance and the urban environment (State Council of China, 2014).
The new urban policies in China shifted the emphasis of urbanization away from economic development and toward human-centric development, improving residents’ wellbeing and building new ecological smart cities. However, the evaluation of residents’ wellbeing and urban planning process remains top-down and entirely conducted by governments and experts (figure 1). The qualitative surveys and reports could only cover a small proportion of population, and it becomes even harder and time-consuming as the population in cities and towns reached 848 millions (State Council of China, 2010).
figure 1 Top-down urban planning in China
With the introduction of social media data and machine learning technologies, new bottom-up data and methods for studying urban spatial patterns and residents’ life have emerged. The ideal bottom-up data for planner should have three characteristics. First, easy Participation: People should be easy to participate, which means people don’t need to leave a period of time and show up in a specific place to engage. Second, public Access: most people should be able to access. Lastly, people should be able to express their long-tome expectations of the city and their satisfaction regarding the existing conditions.
In 2022, there were more than 1.02 billion people have access to mobile internet, while 68% of them frequently use social media platform (DataReportal, 2022). The large population coverage and easy participation of social media data can meet some of the needs of ideal data, but not all of them. Existing data can only generate real-time daily experiences that are not specific to the built environment or long-term well-being (figure 2).
figure 2 comparison between ideal data and existing social media data
To address the shortcomings of existing data and break the traditional top-down approach to urban planning, a thorough validation and a quantitative framework is required. I propose a research framework measuring the emotional response of individual citizens to the characteristics of the built environment focusing on proximity and convenience between pedestrians and nearby commercial and cultural activities. The goal is to explore the relationships between citizens’ satisfaction, urban form, and urban activities. This approach can be applied to bring public satisfaction into the urban planning process through the social platform as a way to quantify the quality of urban life (figure 2). However, the simulation model based on the existing Weibo data revealed serious limitations. The discussion of the strengths and drawbacks of existing social media data leads to a vision for a better platform to invite bottom-up citizen participation in data-driven urban planning for urban satisfaction.
Literature Review
Wellbeing as a Measure of Health and the Built environment
Scientists have historically measured well-being using objective indicators (e.g., GDP, health, employment, literacy, poverty) and increasing measured subjective well-being that influences individual life. Modern measures of well-being that account for cognitive evaluations (i.e., evaluative well-being) and reactions to experiences (i.e., experienced well-being) have therefore become the “currency of a life that matters” (Rath et al., 2010). As the concept of well-being develops, the indices including physical health, mental health, air quality and more are increasingly used, implying a strong relationship between health and residents’ well-being (Diener et al., 1999; Lawless & Lucas, 2010). Mouratidis (2018) further investigated different aspects of subjective well-being (SWB): hedonic, life satisfaction, and eudaimonic. He categorized neighborhood characteristics into objective and perceived, and proposed a conceptual framework to explain how neighborhood characteristics might affect SWB by inviting a mediating factors such as personal relationships, leisure activities, health, and neighborhood impact on emotions and mood.There are increasing numbers of studies investigating how the built environment may affect individual wellbeing. Some studies found that population density may affect well-being on the city level (Florida et al., 2013). Social and human capital, considered significant drivers of urban well-being, can be affected by safety, educational opportunities, and access to arts and culture (Leyden et al., 2011; Florida et al., 2013). Other aspects of urban infrastructure (such as roads and transportation) impact commute time and connectedness, both of which are related to happiness (Yin et al., 2021; Gim, 2021).
Quantitative urban measure of the built environment
The measurement of the built environment is constructed by a variety body of indices to address different urban issues. Cervero and Kockelman’s developed initial “three Ds” (density, design, and diversity) in 1997 to evaluate the existing urban built environment. Edwing et al. expanded on this concept by adding two Ds (destination accessibility and transportation distance) (Ewing & Cervero, 2001; Ewing et al., 2009). More Ds were added afterwards to reflect the changing built environment, such as Demand management and Demographics (Ewing & Cervero, 2010). Scholars have modified the list of variables based on these quantitative frameworks to comprehensively examine the built environment while addressing various urban issues and topics. Some research used relative entropy to discern compactness from sprawl in the built environment (Tsai, 2005). Others used a multi-metric urban intensity index at a metropolitan scale, which included land use, infrastructure, and landscape variables in addition to density and compactness (Tate et al., 2005). More recent studies, especially in the Chinese context, Rowe et al. (2014) proposed the measurement of urban intensity from variables of compactness, density, diversity, and connectivity, aiming at revealing the resource distribution, transportation efficiency, and social integration in both cities and optimize the urban performance (Rowe et al., 2014). Later, Guan and Rowe (2016) evaluated the spatial structure of small towns in Zhejiang Province using similar urban intensity characteristics, such as density, compactness, diversity, and accessibility.
Research questions
In this research, my thesis mainly discussed three research questions:
- What kind of data is needed for urban planner? And how to build a method framework to optimize satisfaction & wellbeing?
- If existing social media data is not enough, what are the shortcomings?
- What better data-gathering tool might be better than existing social media platforms?
Methodology
The research aims to apply sentiment analysis to quantify qualitative public sentiment from text-based information as a representation of urban satisfaction, and develop multivariate regression models to explore the relationship between urban satisfaction from social media and the built environment in China. Based on the models, this research compare existing condition and the planned condition of Jiaxing city in China, and test different planning scenarios to explore the possible changes of urban satisfaction when using existing data from social media platform (figure 4).
Site
The study area is Jiaxing city in China’s Zhejiang province (figure 5). Jiaxing is a significant city that is part of the Yangtze River Delta city cluster and the Shanghai metropolitan area. It is located in close proximity to the two major cities of Shanghai and Hangzhou. It is a small tourist city with two counties, 44 towns, and 809 administrative villages that has been designated as a national key program.
Data collection and preprocess
For this research, social media data (Weibo posts) was collected from Sina Weibo, which is one of the most used online social platform in China. The collected Weibo posts are restricted with the tag “Jiaxing” in 2018, which limited the posts related to the case city. The untreated data included a large amount of advertisements, which have been removed by identifying certain keywords such as “advertisement”, “cost performance”, etc. The urban amenity data is collected from Gaode Map as spatial points of interest (POI). The regulatory detailed planning (RDP) documents from 2017-2020 issued by the local government in Jiaxing are collected from the local government office (figure 6).
Proximity to urban amenities
In this research, proximity is defined by the accessibility of urban activities and amenities by walking and by characteristics of pedestrian networks. The amenities dataset is collected as points of interests (POI) from Gaode Map in China, which is one of the most widely used digital navigation systems in China (figure 8). The urban networks are extracted from the Open Street Map (OSM). Proximity will be calculated by the R5 package embedded in the R studio. One example of proximity to restaurant is shown as followed (figure 9).
figure 8 Density of urban amenities in Jiaxing
figure 9 Proximity to restaurant within 15 minute walking distance
Results
Correlation between urban satisfaction and the built environment
To understand how the urban environment would affect individual satisfaction from social media, a series of regression models between sentiment results and the proximity to urban amenities were conducted.To further improve the interpretation of regression model, the regression analysis between sentiment result and the different proximity based on various walking distance were applied. In addition, adding the time, weather and workday variables helps improve the model and further understand which variable might affect individual sentiment other than the built environment (figure 10).
Regression analysis on the relationship between individual satisfaction and the proximity to urban amenities
The regression model shows that proximity to restaurant, busstop, green space, leisure space are positively related to individual satisfaction on Weibo post; while the proximity to school, shopping centers and small business are negatively related to individual satisfaction In addition, adding the time, weather and workday variables, I found that the Time of the weibo post in the early morning, morning and afternoon is negatively related to individual satisfaction, while weather and workday variables are not related to individual satisfaction (figure 11).
figure 11 Detailed result of regression model3
The threshold tests indicate the best fits of walking distance to different amenities for the regression models: the proximity to restaurant within 15 mins, the proximity to school within 25 mins, the proximity to green space within 25 mins, the proximity to hospital within 25 mins, the proximity to bus stops within 70 mins, the proximity to leisure space within 20 mins, the proximity to small business within 15 mins, the proximity to shopping center within 25 mins (figure 12).
we can explore individual satisfaction and the distribution of urban amenities in the interactive map, the darker circle represents more positive individual satisfaction is (figure 13). The colorful dots represent the locations of urban amenities.
figure 12 Threshold tests for the best fits of proximity to urban amenities
figure 13 Interactive map of existing Jiaxing
Prediction of satisfaction changes based on the regression model
By applying the established regression model, the positive probability of individual post can be simulated by providing a set of proximity to urban amenities which can be calculated by the geo-locations of them. However, what if we blindly accept this prediction model and optimize planning decision based on the existing Weibo data?
To examine the potential and shortcomings of the simulation model, this research provides three different planning scenarios: the official planning documents, educational city (double the number of school) and tourism city (replace the school with greenspace). Each scenario associates with individual set of urban amenities, simulating different individual sentiment map of Jiaxing. By comparing the scenarios and the exiting condition, we could interpret how the built environment may affect individual satisfaction in social media. More importantly, the result demonstrates how a bad planning will be made if we optimize public satisfaction blindly based on the existing Weibo data.
Scenario1
The planning scenario 1 of Jiaxing is based on the offical planning document issued by local government (figure 14). Base on the changes of residential and business zoning in Jiaxing, the simulation of new restaurant locations are generated by assuming the same density of restaurant in these zoning. After comparing of the averages of public sentiment between the planned condition and existing condition, it was surprising to find that the simulated future sentiment was less than the existing sentiment result at -0.05382951. It suggests that the future Jiaxing might not improve residents’ happiness in social media.
Scenario2
Scenario 2 intends to simulate an educational Jiaxing city by doubling the number of school spreading out the city (figure 15). The original schools remind the same locations, while randomly generating same amount of schools spreading out the city. After comparing of the averages of public sentiment between the scenario 2 and existing condition, the simulated sentiment was less than the existing sentiment result at -0.0002921917 due to the negative relationship between school and public sentiment. This finding remains questionable; it is understandable that people might not be happly to stay at school, however, it should play an important role in long-term wellbeing.
Scenario3
Scenario 3 intends to simulate an green Jiaxing city by turning school into green space to optimize individual sentiment from social media (figure 16). (replacing the negative places with positive places) The planning strategy based on the negative correlation between school and public sentiment, while a positive correlation between green space and public sentiment, assuming a happier Jiaxing eliminating all the school.The result shows that the simulated average sentiment was more than the existing sentiment result at 0.005517993, which means it “improves” happiness by 1 percent even it does not make sense as an urban planning strategy.
Discussion
Inherent conflict between short-term feeling and long-term urban planning process
After a careful investigation of weibo posts, we can see that the texts mainly represents individual real-time feelings, which implied shot-term sentiments or comments last for minutes even seconds. However, urban planning takes years and decades and has a long-term impact on people’s lives, which requires people’s long-term expectation of cities they live in. There appears to be an inherent conflict between them. The discussion section on planning scenarios indicates clearly that designing a city solely to promote short-term feelings will not result in a better long-term well-being (especially if we replace all the schools and hospitals with green spaces).
In comparison, the ideal data should be able to represent what people want in the future, namely long-term expectations; how they feel about the existing city, the satisfaction; and they should know and actively participate in (figure 18).
figure 18 How ideal data should address the shortcomings of existing social media data